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Rocks, for example, were crafted by aliens, while a goldfish in a bag is described as a snack with a free beverage inside. The antics also contribute to the Trashopedia, a catalog of all of the things you collected, with rather hilarious descriptions attached. Perhaps it's a base human desire to see things get destroyed, but the act of letting things fall into a hole until there are no more objects left in the level to swallow up is infinitely enjoyable, and the low-stress situation of it all certainly cultivates those feelings. You keep doing this until you clear the entire level before you're whisked away to another area to start the process again.Įven with these simple core mechanics, Donut County is fun.

A larger size means being able to get larger objects in the hole, and soon, you'll be large enough to capture entire buildings. At first, the small size of the hole restricts you to swallowing only small objects, like a crumpled-up piece of paper or a small rock, but as you capture more objects, you grow in size.

Taking control of a hole in the ground, you move around the given space and try to capture anything and everything you see. The game mechanics in Donut County are very simple to understand. The game refuses to push the messages very hard, choosing to keep the light vibe at the forefront instead. The game eventually gets into more serious territory with anecdotes about a chicken farmer who sold his prize rooster to pay the bills, and there's an underlying message about the effects of gentrification on a small town. Some of the cut scenes allow you to take part in text messaging with other characters, and while the lines can't be customized, it's cute that you can respond with a dedicated duck quack button. The park ranger, for example, is deathly afraid of snakes despite working in a desert, and the possum is obsessed with conspiracy theories. The characters you meet are normal, but some have funny quirks. Thus begins the story of how one raccoon wanted a quadcopter from his work and how he and his human friend intend to make things right again.įor the most part, the story is lighthearted. One by one, they recount their tale of how they ordered donuts only to end up somewhere else thanks to a roving hole in the world. All of them have two things in common: they all ordered donuts from the local shop, and they blame their current situation on the raccoon BK, one of the proprietors of the local donut shop. At present, the citizens of Donut County are stuck 999 miles below their town, surrounded by the wrecked remains of their home and other items that hold a dear place in their hearts. The strangeness starts with a story that is told in both the present and via flashbacks. Donut County works in a similar way the idea seems simple but silly, but it succeeds because the whole thing is just plain fun. Katamari Damacy works because the idea of collecting everyday objects to make constellations is out of left field but easy to understand and enjoyable.
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Seaman works because the idea of a talking fish man is so surreal, but hiding beneath that is a competent pet simulator with a good story.
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A game like Incredible Crisis succeeds because its fun minigames are tied to an odd story about a series of unnatural disasters plaguing a Japanese family in a single day. Sometimes, the most enjoyable games are also the quirkiest ones.
